
Berserk
A Rust web framework exploring expressive developer experience, strong conventions, and high-performance foundations.
Frameworks · Products · Developer tools
I build software systems that make difficult engineering clearer and easier to work with.
My work moves between application development, framework design, language experiments, and software architecture.
I focus on the details developers feel every day: naming, workflows, defaults, performance, and boundaries that make a system understandable.
How I approach software ↗
A Rust web framework exploring expressive developer experience, strong conventions, and high-performance foundations.

A C++ web framework exploring coroutine-based asynchronous application development and approachable framework conventions.

An experimental Rust-based programming language focused on readable application grammar and developer ergonomics.

An experimental frontend framework designed around understandable reactive concepts and a beginner-friendly API.
The interface a developer touches should be deliberate, legible, and proportionate to the problem being solved.
APIs, boundaries, and naming should make a system easier to reason about before they make it impressive.
Framework plumbing should absorb repetitive work without hiding the ideas a developer still needs to understand.
Good developer experience and efficient execution should reinforce each other rather than compete.
If the problem involves software architecture, frameworks, products, or developer tooling, start with the problem.
Let's talk